Publications
Slater, M. (2018). Immersion and the illusion of presence in virtual reality. British Journal of Psychology 109, 431-433. 10.1111/bjop.12305
Banakou, D., Beacco, A., Neyret, S., Blasco-Olivera, M., Seinfeld, S., and Slater, M. (2020). Virtual body ownership and its consequences for implicit racial bias are dependent on social context. R. Soc. Open Sci. 7: 201848. 10.1098/rsos.201848
Beacco, A., Gallego-Vila, J., and Slater, M. (2020). Automatic 3d character reconstruction from frontal and lateral monocular 2d rgb views. IEEE International Conference on Image Processing (ICIP 2020), 2785-2789. 10.1109/ICIP40778.2020.9191091
Gallego, J., and Slater, M. (2020). Multi-Person Re-Identification Based on Face, Pose and Texture Analysis in Unconstrained Videos. 2020 IEEE 21st International Conference on Computational Problems of Electrical Engineering (CPEE), 1-4. 10.1109/CPEE50798.2020.9238766
Gonzalez-Franco, M., Ofek, E., Pan, Y., Antley , A., Steed, A., Spanlang, B., Maselli, A., Banakou, D., Pelechano, N., Orts-Escolano, S., Orvalho, V., Trutoiu, L., Wojcik, M., Sanchez-Vives, M., Bailenson, J., Slater, M., and Lanier, J. (2020). The Rocketbox Library and the Utility of Freely Available Rigged Avatars. Front. Virtual Real. 1:561558. 10.3389/frvir.2020.561558
Lv, Z. (2020). Robust3D: a robust 3D face reconstruction application. Neural computing and applications 32, 8893-8900. 10.1007/s00521-019-04380-w
Neyret, S., Bellido, A.I., Navarro, X., and Slater, M. (2020). Which body would you like to have? The impact of embodied perspective on body perception and body evaluation in immersive virtual reality. Frontiers in Robotics and AI 7, 31. 10.3389/frobt.2020.00031
Patané, I., Lelgouarch, A., Banakou, D., Verdelet, G., Desoche, C., Koun, E., Salemme, R., Slater, M., and Farnè, A. (2020). Exploring the effect of cooperation in reducing implicit racial bias and its relationship with dispositional empathy and political attitudes. Frontiers in psychology 11. 10.3389/fpsyg.2020.510787
Slater, M., Gonzalez-Liencres, C., Haggard, P., Vinkers, C., Gregory-Clarke, R., Jelley, S., Watson, Z., Breen, G., Schwarz, R., Steptoe, W., Szostak, D., Halan, S., Fox, D., and Silver, J. (2020). The Ethics of Realism in Virtual and Augmented Reality. Frontiers in Virtual Reality 1. 10.3389/frvir.2020.00001
Tono, I., Gallego, J., Swiderska-Chadaj, Z., and Slater, M. (2020). Guitar Segmentation in RGB Images Using Convolutional Neural Networks. 2020 IEEE 21st International Conference on Computational Problems of Electrical Engineering (CPEE), 1-4. 10.1109/CPEE50798.2020.9238720
Beacco, A., Oliva, R., Cabreira, C., Gallego, J., and Slater, M. (2021). Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study. 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 538-545. 10.1109/VR50410.2021.00078
Bellido Rivas, A., Navarro, X., Banakou, D., Oliva, R., Orvalho, V., and Slater, M. (2021). The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety. Frontiers in Virtual Reality 2. 10.3389/frvir.2021.695673
Gorisse, G., Senel, G., Banakou, D., Beacco, A., Oliva, R., Freeman, D., and Slater, M. (2021). Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts. Scientific reports 11, 23923. 10.1038/s41598-021-03373-x
Kishore, S., Spanlang, B., Iruretagoyena, G., Halan, S., Szostak, D., and Slater, M. (2021). A Virtual Reality Embodiment Technique to Enhance Helping Behavior of Police Towards a Victim of Police Racial Aggression. PRESENCE: Virtual and Augmented Reality, 1-51. 10.1162/pres_a_00339
Llobera, J., Beacco, A., Oliva, R., Şenel, G., Banakou, D., and Slater, M. (2021). Evaluating participant responses to a virtual reality experience using reinforcement learning. R. Soc. Open Sci. 8, 210537. 10.1098/rsos.210537
Rovira, A., Southern, R., Swapp, D., Campbell, C., Zhang, J.J., Levine, M., and Slater, M. (2021). Bystander Affiliation Influences Intervention Behavior: A Virtual Reality Study. SAGE Open 11, 21582440211040076. 10.1177/215824402110400
Seinfeld, S., Zhan, M., Poyo-Solanas, M., Barsuola, G., Vaessen, M., Slater, M., Sanchez-Vives, M.V., and De Gelder, B. (2021). Being the victim of virtual abuse changes default mode network responses to emotional expressions. Cortex 135, 268-284. 10.1016/j.cortex.2020.11.018
Slater, M. (2021). Beyond Speculation About the Ethics of Virtual Reality: The Need for Empirical Results. Frontiers in Virtual Reality, 81. 10.3389/frvir.2021.687609
Slater, M., and Banakou, D. (2021). The Golden Rule as a Paradigm for Fostering Prosocial Behavior With Virtual Reality. Current Directions in Psychological Science 30, 503-509. 10.1177/09637214211046
Beacco, A., Gallego, J., and Slater, M. (2022a). Automatic 3D Avatar Generation from a Single RBG Frontal Image. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 764-765. 10.1109/VRW55335.2022.00233
Beacco, A., Gallego, J., and Slater, M. (2022b). 3D objects reconstruction from frontal images: an example with guitars. The Visual Computer, 1-16. 10.1109/VR50410.2021.00078
Matamala-Gomez, M., Slater, M., and Sanchez-Vives, M.V. (2022). Impact of virtual embodiment and exercises on functional ability and range of motion in orthopedic rehabilitation. Scientific reports 12, 1-10. 10.1038/s41598-022-08917-3
Oliva, R., Beacco, A., Navarro, X., and Slater, M. (2022). QuickVR: A Standard Library for Virtual Embodiment in Unity. Frontiers in Virtual Reality 3:937191. 10.3389/frvir.2022.937191
Rovira, A., and Slater, M. (2022). Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning. Scientific reports 12, 1-14. 10.1038/s41598-022-07872-3
Slater, M., Banakou, D., Beacco, A., Gallego, J., Macia-Varela, F., and Oliva, R. (2022a). A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality. Front. Virtual Real. 3. 10.3389/frvir.2022.914392
Slater, M., Cabriera, C., Senel, G., Banakou, D., Beacco, A., Oliva, R., and Gallego, J. (2022b). The sentiment of a virtual rock concert. Virtual Reality. 10.1007/s10055-022-00685-9
Slater, M., and Ehrsson, H.H. (2022). Multisensory Integration Dominates Hypnotisability and Expectations in the Rubber Hand Illusion. Frontiers in Human Neuroscience 16:834492. 10.3389/fnhum.2022.834492
Slater, M., and Sanchez-Vives, M.V. (2022a). Is Consciousness First in Virtual Reality? Front. Psychol. 13:787523. 10.3389/fpsyg.2022.787523
Slater, M., and Sanchez-Vives, M.V. (2022b). “A plastic virtual self: How virtual reality can be transforming,” in The Routledge Handbook of Bodily Awareness. Routledge), 459-477.
Banakou, D., Johnston, T., Beacco, A., Senel, G., and Slater, M. (2023). Desensitizing Anxiety Through Imperceptible Change: A paradigm for single session exposure for fear of public speaking. preprint. 10.5281/zenodo.10435475
Freeman, D., Lister, R., Waite, F., Galal, U., Yu, L.-M., Lambe, S., Beckley, A., Bold, E., Jenner, L., and Diamond, R. (2023). Automated virtual reality cognitive therapy versus virtual reality mental relaxation therapy for the treatment of persistent persecutory delusions in patients with psychosis (THRIVE): a parallel-group, single-blind, randomised controlled trial in England with mediation analyses. The Lancet Psychiatry 10, 836-847. 10.1016/S2215-0366(23)00257-2
Johnston, T., Seinfeld, S., Gonzalez-Liencres, C., Barnes, N., Slater, M., and Sanchez-Vives, M.V. (2023). Virtual reality for the rehabilitation and prevention of intimate partner violence–From brain to behavior: A narrative review. Frontiers in psychology 13, 788608. 10.3389/fpsyg.2022.788608
Küçüktütüncü, E., Macia-Varela, F., Llobera, J., and Slater, M. (2023). The Role of Sensorimotor Contingencies and Eye Scanpath Entropy in Presence in Virtual Reality: A Reinforcement Learning Paradigm. preprint. 10.5281/zenodo.10252960
Oliva, R., Beacco, A., Gallego, J., Abellan, R.G., and Slater, M. (2023). The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi. IEEE computer graphics and applications 43, 117-125. 10.1109/MCG.2023.3315761
Rk, V., Banakou, D., Slater, M., and Muniyandi, M. (2023). Haptic Feedback in a Virtual Crowd Scenario Improves Emotional Response. Frontiers in Virtual Reality 4, 1242587. 10.3389/frvir.2023.1242587
Senel, G., Macia-Varela, F., Gallego, J., Pehlivan Jensen, H., Hornbæk, K., and Slater, M. (2023a). Imperceptible Body Transformation in Virtual Reality: Saliency of Self Representation iScience 26. 10.1016/ j.isci.2023.107938
Senel, G., Oliva, R., Sanchez-Vives, M.V., and Slater, M. (2023b). Moderating Virtual Reality Simulator Sickness by Changes in Brightness. preprint. 10.5281/zenodo.10432895
Shoa, A., Oliva, R., Slater, M., and Friedman, D. (2023). Sushi with Einstein: Enhancing Hybrid Live Events with LLM-Based Virtual Humans. Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 1-6. 10.1145/3570945.3607317
Slater, M., and Banakou, D. (2023). A Comparison of Two Methods for Moving Through a Virtual Environment: Walking in Place and Interactive Redirected Walking. Frontiers in Virtual Reality 4, 1294539. 10.3389/frvir.2023.1294539
Sun, W., Banakou, D., Świdrak, J., Valori, I., Slater, M., and Fairhurst, M. (2023). Multisensory experiences of affective touch in virtual reality enhance engagement, body ownership, perceived pleasantness, and arousal modulation. preprint. 10.5281/zenodo.10438717.
